The mobility of the characters, always very strong and with their feet firmly anchored to the ground, is now a bit more agile, something that is appreciated given the appearance of some enemies much faster than the classic Locust. This system, which was a revolution in its time, is still very current and, although at times it may seem "outdated", it guarantees everything a fan of the saga expects from a fourth installment. ![]() Also very useful is the possibility to skip the covers without having to stop. One of the most used is the possibility of hiding against a cover and take the enemy stationed on the other side to pass over and run. ![]() However, despite the obvious playable legacy, new mechanics have been introduced that work very well. ![]() While it is true that this system is no longer as surprising as the original, it still maintains all its functionality, although sometimes it is somewhat crude. The coverage system continues to operate without cracks. In general terms, the control system is continuist (for the good and for the bad), so we will have the camera in third person, a selector of arms in the crosshead, a locator of points of interest and the famous system of coverages that allows us to move from one place to another on the stage. The first thing that draws attention is that at the level of playable Gears of War 4 feels just as fun as the previous titles, however, new features have been incorporated in all sections and have been polished the game mechanics to get more control precise and fun, always keeping the essence of the franchise.
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